Spell Name 4.87 damage 5.1.0 and later damage Magic Missile 2d6 2d6 Stinking Cloud 8 12 Lightning Bolt 3d8 4d8 Lightning Ball 24 32 Frost Bolt 4d8 6d8 Frost/Cold Ball 32 48 Acid Ball 40 60 Fire Bolt 6d8 9d8 Fire Ball 48 72 Wand of Drain Life 50 75 [in 5.1.4 and later] In 5.x only, a wand of wall building will do 4d8 damage to any creature buried in the wall (except one that moves through walls), and will kill any immobile creature. On the creature's next turn, it will attempt to move out of the wall, and if it is unable to do so, it will take 10d8 damage and dig its way out. Everything below is the same in all versions. Wand of Light/Staff of 2d8 (if sensitive) Starlight Stone to Mud 100 (if sensitive) Orb of Draining 3d6 + caster's level, double to evil creatures Dispel Undead/Evil 1-60 from scroll or staff; 1 up to triple caster's level from spell Holy Word Dispel evil for 1 up to quadruple caster's level Notes: All mage spells in 4.87 do the damage listed in the table above if cast from a wand, and 1 point more if cast by a mage. All ball spells do full damage for a direct hit, half damage one space away, and 1/3 damage two spaces away.